| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Wallaby | Threat Value: | 21 | |
| Vehicle Type: | ATV | Offensive Value: | 0 | |
| Production Type: | Mass Produced | Defensive Value: | 28 | |
| Cost: | 15,750.00 marks | Miscellaneous Value: | 33 | |
| Manufacturer: | Various | Size: | 2 | |
| Use: | Recon | Original Default Size: | 3 | |
| Height: | 1.64 meters | Indv. Lemon Dice: | 3 | |
| Length: | 3.62 meters | Crew: | 1 | |
| Width: | 1.78 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | 3mm | |||
| Armor Material: | Steel | Armor | ||
| Standard Op. Weight: | 250 kg | Light Damage: | 3 | |
| Primary Move Mode: | Ground (84 kph) | Heavy Damage: | 6 | |
| Secondary Move Mode: | ( kph) | Overkill: | 9 | |
| Deployment Range: | 275 km | |||
| Sensor Range: | 0 km | Vehicle Availability | ||
| Communication Range: | 10 km | Availability Threshhold: | 1 | |
| Powerplant: | V-engine (x2) | Max Number on Field: | unlimited | |
| Engine Output: | 30hp (x2) | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Ground | ||
| Sensors: | -5 | Combat Speed: | 7 | |
| Communications: | -2 | Top Speed: | 14 | |
| Fire Control: | -5 | Secondary Move Mode: | ||
| Combat Speed: | ||||
| Top Speed: | ||||
| Maneuver: | +1 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Cargo Bay | 1 cubic meter capacity | ||
| Improved Off-Road | - 1 MP cost, minimum 1 MP | ||
| Passenger Seating | Seats for 1 passengers |
| Name | Rating | Game Effects |
|---|---|---|
| Exposed Crew Compartment | "Crew" hits are one step worse | |
| No Sensors | Cannot perform Active Sensor checks |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| With the increase in the deployment range of armies, infantry became more than before that "force we have to tug," thought by some to be the main reason why armies could not move so fast. With faster infantry, it might be possible to break the inertia barrier and move an army above a hundred kilometers a day. One of the steps that was considered essential was to provide infantry with vehicles that could move fast and cost little. While this premise was mocked by all serious officers and proven wrong in the end, the Wallaby was born from researches in that area and is one of the few arguments in favor of mobile infantry. While it never helped a regiment move faster than its daily standard, it allowed for faster reconnaissance of ptentially hostile terrain and gave strike infantry the mobility they required to perform quick surgical strikes or raids on enemy camps. Vehicles such as theWallaby had often been considered in the past, but the level of technology never allowed the price to drop below 25,000 marks and it was deemed too expensive to produce. With the constant warfare which plagued the 19th century, technological leaps allowed the miniaturization of engines to make the Wallaby a reality. |